class_name PlayerInputHandler
extends InputHandler


func _ready() -> void:
	add_input_action("move_left")
	add_input_action("move_right")
	add_input_action("jump")
	add_input_action("crouch")
	add_input_action("climb")
	add_input_action("cancel_climb")


func _process(delta: float) -> void:
	on_update(delta)
